Refactor AnimGraph debug flows to use scripting API event
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@@ -80,10 +80,6 @@ namespace AnimGraphInternal
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}
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}
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#if USE_EDITOR
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Delegate<Asset*, ScriptingObject*, uint32, uint32> AnimGraphExecutor::DebugFlow;
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#endif
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void AnimGraphExecutor::initRuntime()
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{
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ADD_INTERNAL_CALL("FlaxEngine.AnimationGraph::Internal_HasConnection", &AnimGraphInternal::HasConnection);
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