Refactor AnimGraph debug flows to use scripting API event

This commit is contained in:
Wojtek Figat
2021-06-10 19:10:39 +02:00
parent 544cb1ff6d
commit b8ad4bdd2a
8 changed files with 32 additions and 71 deletions

View File

@@ -80,10 +80,6 @@ namespace AnimGraphInternal
}
}
#if USE_EDITOR
Delegate<Asset*, ScriptingObject*, uint32, uint32> AnimGraphExecutor::DebugFlow;
#endif
void AnimGraphExecutor::initRuntime()
{
ADD_INTERNAL_CALL("FlaxEngine.AnimationGraph::Internal_HasConnection", &AnimGraphInternal::HasConnection);