Refactor AnimGraph debug flows to use scripting API event

This commit is contained in:
Wojtek Figat
2021-06-10 19:10:39 +02:00
parent 544cb1ff6d
commit b8ad4bdd2a
8 changed files with 32 additions and 71 deletions

View File

@@ -312,7 +312,7 @@ VisjectExecutor::Value AnimGraphExecutor::eatBox(Node* caller, Box* box)
_callStack.Add(caller);
#if USE_EDITOR
DebugFlow(_graph._owner, _data->Object, box->GetParent<Node>()->ID, box->ID);
Animations::DebugFlow(_graph._owner, context.Data->Object, box->GetParent<Node>()->ID, box->ID);
#endif
// Call per group custom processing event