Refactor AnimGraph debug flows to use scripting API event
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@@ -312,7 +312,7 @@ VisjectExecutor::Value AnimGraphExecutor::eatBox(Node* caller, Box* box)
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_callStack.Add(caller);
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#if USE_EDITOR
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DebugFlow(_graph._owner, _data->Object, box->GetParent<Node>()->ID, box->ID);
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Animations::DebugFlow(_graph._owner, context.Data->Object, box->GetParent<Node>()->ID, box->ID);
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#endif
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// Call per group custom processing event
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