From b8e00f2ed1f1ae9e16fb8d0a83752b50820bbe1c Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Sat, 19 Jul 2025 21:30:49 -0500 Subject: [PATCH] Change checking max to use ceiltoint --- Source/Engine/Animations/Graph/AnimGroup.Animation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp index bef6b2dcc..f75a8abd1 100644 --- a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp +++ b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp @@ -246,7 +246,7 @@ void AnimGraphExecutor::ProcessAnimEvents(AnimGraphNode* node, bool loop, float const float duration = k.Value.Duration > 1 ? k.Value.Duration : 0.0f; #define ADD_OUTGOING_EVENT(type) context.Data->OutgoingEvents.Add({ k.Value.Instance, (AnimatedModel*)context.Data->Object, anim, eventTime, eventDeltaTime, AnimGraphInstanceData::OutgoingEvent::type }) if ((k.Time <= eventTimeMax && eventTimeMin <= k.Time + duration - && (Math::FloorToInt(animPos) != 0 && Math::FloorToInt(animPrevPos) < Math::FloorToInt(anim->GetDuration()) && Math::FloorToInt(animPrevPos) != 0 && Math::FloorToInt(animPos) < Math::FloorToInt(anim->GetDuration()))) + && (Math::FloorToInt(animPos) != 0 && Math::CeilToInt(animPrevPos) != Math::CeilToInt(anim->GetDuration()) && Math::FloorToInt(animPrevPos) != 0 && Math::CeilToInt(animPos) != Math::CeilToInt(anim->GetDuration()))) // Handle the edge case of an event on 0 or on max animation duration during looping || (loop && duration == 0.0f && Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && k.Time == anim->GetDuration()) || (loop && Math::FloorToInt(animPos) == 0 && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) && k.Time == 0.0f)