Fix temporal anti-aliasing to provide better quality output
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@@ -1906,7 +1906,7 @@ API_STRUCT() struct FLAXENGINE_API AntiAliasingSettings : ISerializable
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/// The blending coefficient for moving fragments. Controls the percentage of history sample blended into the final color for fragments with significant active motion.
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/// </summary>
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API_FIELD(Attributes="Limit(0, 0.99f, 0.001f), EditorOrder(4), PostProcessSetting((int)AntiAliasingSettingsOverride.TAA_MotionBlending), EditorDisplay(null, \"TAA Motion Blending\")")
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float TAA_MotionBlending = 0.4f;
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float TAA_MotionBlending = 0.7f;
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public:
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/// <summary>
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@@ -26,9 +26,9 @@ void RenderView::Prepare(RenderContext& renderContext)
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TaaFrameIndex = 0;
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// Calculate jitter
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const float jitterSpread = renderContext.List->Settings.AntiAliasing.TAA_JitterSpread;
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const float jitterX = RendererUtils::TemporalHalton(TaaFrameIndex + 1, 2) * jitterSpread;
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const float jitterY = RendererUtils::TemporalHalton(TaaFrameIndex + 1, 3) * jitterSpread;
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const float jitterSpread = renderContext.List->Settings.AntiAliasing.TAA_JitterSpread / 0.75f;
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const float jitterX = (RendererUtils::TemporalHalton(TaaFrameIndex + 1, 2) - 0.5f) * jitterSpread;
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const float jitterY = (RendererUtils::TemporalHalton(TaaFrameIndex + 1, 3) - 0.5f) * jitterSpread;
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taaJitter = Float2(jitterX * 2.0f / width, jitterY * 2.0f / height);
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// Modify projection matrix
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