@@ -35,7 +35,7 @@ const BytesContainer& SceneAnimation::LoadTimeline()
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#if USE_EDITOR
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bool SceneAnimation::SaveTimeline(BytesContainer& data)
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bool SceneAnimation::SaveTimeline(const BytesContainer& data)
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{
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// Wait for asset to be loaded or don't if last load failed (eg. by shader source compilation error)
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if (LastLoadFailed())
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