@@ -24,10 +24,7 @@ struct RenderView;
|
||||
#define TERRAIN_EDITING 1
|
||||
|
||||
// Enable/disable terrain heightmap samples modification and gather. Used by the editor to modify the terrain with the brushes.
|
||||
#define TERRAIN_UPDATING (USE_EDITOR)
|
||||
|
||||
// Enable/disable precise terrain geometry collision testing (with in-build vertex buffer caching, this will increase memory usage)
|
||||
#define USE_PRECISE_TERRAIN_INTERSECTS (USE_EDITOR)
|
||||
#define TERRAIN_UPDATING 1
|
||||
|
||||
// Enable/disable terrain physics collision drawing
|
||||
#define TERRAIN_USE_PHYSICS_DEBUG (USE_EDITOR && 1)
|
||||
|
||||
Reference in New Issue
Block a user