Enable terrain updating in cooked build

#2068
This commit is contained in:
Wojtek Figat
2024-02-16 23:32:46 +01:00
parent c3faabaa0f
commit b931020e5c

View File

@@ -24,10 +24,7 @@ struct RenderView;
#define TERRAIN_EDITING 1
// Enable/disable terrain heightmap samples modification and gather. Used by the editor to modify the terrain with the brushes.
#define TERRAIN_UPDATING (USE_EDITOR)
// Enable/disable precise terrain geometry collision testing (with in-build vertex buffer caching, this will increase memory usage)
#define USE_PRECISE_TERRAIN_INTERSECTS (USE_EDITOR)
#define TERRAIN_UPDATING 1
// Enable/disable terrain physics collision drawing
#define TERRAIN_USE_PHYSICS_DEBUG (USE_EDITOR && 1)