diff --git a/Source/Engine/Level/Actor.cs b/Source/Engine/Level/Actor.cs index 79e3d4716..dbe8a89b5 100644 --- a/Source/Engine/Level/Actor.cs +++ b/Source/Engine/Level/Actor.cs @@ -369,7 +369,7 @@ namespace FlaxEngine { var transform = Transform; var q = Quaternion.RotationAxis(axis, angle * Mathf.DegreesToRadians); - if (Vector3.NearEqual(point, transform.Translation)) + if (Vector3.NearEqual(point, transform.Translation) && orientActor) transform.Orientation *= q; else {