Optimize scenes loading with Job System
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@@ -228,6 +228,7 @@ int32 JobSystemThread::Run()
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void JobSystem::Execute(const Function<void(int32)>& job, int32 jobCount)
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{
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#if JOB_SYSTEM_ENABLED
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// TODO: disable async if called on job thread? or maybe Wait should handle waiting in job thread to do the processing?
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if (jobCount > 1)
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{
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@@ -235,7 +236,8 @@ void JobSystem::Execute(const Function<void(int32)>& job, int32 jobCount)
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const int64 jobWaitHandle = Dispatch(job, jobCount);
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Wait(jobWaitHandle);
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}
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else if (jobCount > 0)
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else
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#endif
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{
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// Sync
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for (int32 i = 0; i < jobCount; i++)
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