Minor improvements
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@@ -289,7 +289,8 @@ void SceneRenderTask::OnCollectDrawCalls(RenderContext& renderContext)
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{
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if (_customActorsScene == nullptr)
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_customActorsScene = New<SceneRendering>();
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_customActorsScene->Clear();
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else
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_customActorsScene->Clear();
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for (Actor* a : CustomActors)
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AddActorToSceneRendering(_customActorsScene, a);
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_customActorsScene->Draw(renderContext);
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@@ -414,7 +415,7 @@ void SceneRenderTask::OnEnd(GPUContext* context)
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// Swap matrices
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View.PrevView = View.View;
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View.PrevProjection = View.Projection;
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Matrix::Multiply(View.PrevView, View.PrevProjection, View.PrevViewProjection);
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View.PrevViewProjection = View.ViewProjection();
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}
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bool SceneRenderTask::Resize(int32 width, int32 height)
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