Fix
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@@ -851,7 +851,7 @@ void PhysicsBackend::DestroyScene(void* scene)
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Allocator::Free(scenePhysX->ScratchMemory);
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scenePhysX->Scene->release();
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Delete(scene);
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Delete(scenePhysX);
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}
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void PhysicsBackend::StartSimulateScene(void* scene, float dt)
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