diff --git a/Source/Engine/Platform/Unix/UnixNetwork.cpp b/Source/Engine/Platform/Unix/UnixNetwork.cpp index ca99df44c..bfd6c679d 100644 --- a/Source/Engine/Platform/Unix/UnixNetwork.cpp +++ b/Source/Engine/Platform/Unix/UnixNetwork.cpp @@ -13,6 +13,7 @@ #include #include #include +#include struct UnixSocketData { diff --git a/Source/Engine/Platform/Win32/Win32Network.cpp b/Source/Engine/Platform/Win32/Win32Network.cpp index f0d27ec4c..a5edd68e3 100644 --- a/Source/Engine/Platform/Win32/Win32Network.cpp +++ b/Source/Engine/Platform/Win32/Win32Network.cpp @@ -270,7 +270,7 @@ bool Win32Network::Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, { if (serverSocket.Protocol != NetworkProtocol::Tcp) { - LOG(Warning, "Can't accept connection on UDP socket! Socket : {0}", *(SOCKET*)serverSock.Data); + LOG(Warning, "Can't accept connection on UDP socket! Socket : {0}", *(SOCKET*)serverSocket.Data); return true; } SOCKET sock;