diff --git a/Source/Engine/Render2D/Render2D.cpp b/Source/Engine/Render2D/Render2D.cpp index 2413686aa..154dbe636 100644 --- a/Source/Engine/Render2D/Render2D.cpp +++ b/Source/Engine/Render2D/Render2D.cpp @@ -967,7 +967,7 @@ void DrawBatch(int32 startIndex, int32 count) // Downscale (or not) and extract the background image for the blurring Context->ResetRenderTarget(); Context->SetRenderTarget(blurA->View()); - Context->SetViewport((float)renderTargetWidth, (float)renderTargetHeight); + Context->SetViewportAndScissors((float)renderTargetWidth, (float)renderTargetHeight); Context->BindSR(0, Output); Context->SetState(CurrentPso->PS_Downscale); Context->DrawFullscreenTriangle();