Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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@@ -29,6 +29,9 @@ bool Graphics::GICascadesBlending = false;
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PostProcessSettings Graphics::PostProcessSettings;
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bool Graphics::GammaColorSpace = true;
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bool Graphics::SpreadWorkload = true;
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#if !BUILD_RELEASE && !USE_EDITOR
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float Graphics::TestValue = 0.0f;
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#endif
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bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
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#if GRAPHICS_API_NULL
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