Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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@@ -176,7 +176,8 @@ cbuffer ViewData : register(b1)
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float4 TemporalAAJitter;
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float3 LargeWorldsChunkIndex;
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float LargeWorldsChunkSize;
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float3 ViewPadding0;
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float2 ViewPadding0;
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float TestValue;
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float ScaledTimeParam;
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};
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#endif
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