diff --git a/Source/Engine/Renderer/RenderList.cpp b/Source/Engine/Renderer/RenderList.cpp index 2c3a5d0c5..32bb43732 100644 --- a/Source/Engine/Renderer/RenderList.cpp +++ b/Source/Engine/Renderer/RenderList.cpp @@ -1018,9 +1018,11 @@ bool SurfaceDrawCallHandler::CanBatch(const DrawCall& a, const DrawCall& b, Draw // Batch simple materials during depth-only drawing (when using default vertex shader and no pixel shader) if (pass == DrawPass::Depth) { + const MaterialInfo& aInfo = a.Material->GetInfo(); + const MaterialInfo& bInfo = b.Material->GetInfo(); constexpr MaterialUsageFlags complexUsageFlags = MaterialUsageFlags::UseMask | MaterialUsageFlags::UsePositionOffset | MaterialUsageFlags::UseDisplacement; - const bool aIsSimple = EnumHasNoneFlags(a.Material->GetInfo().UsageFlags, complexUsageFlags); - const bool bIsSimple = EnumHasNoneFlags(b.Material->GetInfo().UsageFlags, complexUsageFlags); + const bool aIsSimple = EnumHasNoneFlags(aInfo.UsageFlags, complexUsageFlags) && aInfo.BlendMode == MaterialBlendMode::Opaque; + const bool bIsSimple = EnumHasNoneFlags(bInfo.UsageFlags, complexUsageFlags) && aInfo.BlendMode == MaterialBlendMode::Opaque; return aIsSimple && bIsSimple; } return false;