Codestyle fixes and optimizations

This commit is contained in:
Wojtek Figat
2024-01-29 13:46:50 +01:00
parent 1b33a2aa0d
commit bb00d29098
25 changed files with 163 additions and 486 deletions

View File

@@ -54,106 +54,62 @@ namespace DescriptorSet
class DescriptorSetLayoutInfoVulkan
{
public:
typedef Array<VkDescriptorSetLayoutBinding> SetLayout;
struct SetLayout
{
Array<VkDescriptorSetLayoutBinding> LayoutBindings;
};
protected:
uint32 _layoutTypes[VULKAN_DESCRIPTOR_TYPE_END];
Array<SetLayout> _setLayouts;
uint32 _hash = 0;
uint32 _typesUsageID = ~0;
uint32 Hash = 0;
uint32 TypesUsageID = ~0;
Array<SetLayout> SetLayouts;
uint32 LayoutTypes[VULKAN_DESCRIPTOR_TYPE_END];
void CacheTypesUsageID();
public:
DescriptorSetLayoutInfoVulkan()
{
Platform::MemoryClear(_layoutTypes, sizeof(_layoutTypes));
Platform::MemoryClear(LayoutTypes, sizeof(LayoutTypes));
}
public:
inline uint32 GetTypesUsed(VkDescriptorType type) const
{
return _layoutTypes[type];
}
const Array<SetLayout>& GetLayouts() const
{
return _setLayouts;
}
inline uint32 GetTypesUsageID() const
{
return _typesUsageID;
}
public:
void AddBindingsForStage(VkShaderStageFlagBits stageFlags, DescriptorSet::Stage descSet, const SpirvShaderDescriptorInfo* descriptorInfo);
void CopyFrom(const DescriptorSetLayoutInfoVulkan& info)
{
Platform::MemoryCopy(_layoutTypes, info._layoutTypes, sizeof(_layoutTypes));
_hash = info._hash;
_typesUsageID = info._typesUsageID;
_setLayouts = info._setLayouts;
Platform::MemoryCopy(LayoutTypes, info.LayoutTypes, sizeof(LayoutTypes));
Hash = info.Hash;
TypesUsageID = info.TypesUsageID;
SetLayouts = info.SetLayouts;
}
bool operator==(const DescriptorSetLayoutInfoVulkan& other) const;
friend inline uint32 GetHash(const DescriptorSetLayoutInfoVulkan& key)
{
return key._hash;
return key.Hash;
}
};
class DescriptorSetLayoutVulkan : public DescriptorSetLayoutInfoVulkan
{
public:
typedef Array<VkDescriptorSetLayout, FixedAllocation<DescriptorSet::Max>> HandlesArray;
typedef Array<VkDescriptorSetLayout, FixedAllocation<DescriptorSet::Max>> DescriptorSetLayoutHandlesArray;
private:
GPUDeviceVulkan* _device;
DescriptorSetLayoutHandlesArray _handles;
VkDescriptorSetAllocateInfo _allocateInfo;
public:
GPUDeviceVulkan* Device;
HandlesArray Handles;
VkDescriptorSetAllocateInfo AllocateInfo;
DescriptorSetLayoutVulkan(GPUDeviceVulkan* device);
~DescriptorSetLayoutVulkan();
public:
inline const DescriptorSetLayoutHandlesArray& GetHandles() const
{
return _handles;
}
inline const VkDescriptorSetAllocateInfo& GetAllocateInfo() const
{
return _allocateInfo;
}
void Compile();
friend inline uint32 GetHash(const DescriptorSetLayoutVulkan& key)
{
return key._hash;
return key.Hash;
}
void Compile();
};
class DescriptorPoolVulkan
{
private:
GPUDeviceVulkan* _device;
VkDescriptorPool _handle;
@@ -164,12 +120,10 @@ private:
const DescriptorSetLayoutVulkan& _layout;
public:
DescriptorPoolVulkan(GPUDeviceVulkan* device, const DescriptorSetLayoutVulkan& layout);
~DescriptorPoolVulkan();
public:
inline VkDescriptorPool GetHandle() const
{
return _handle;
@@ -182,7 +136,7 @@ public:
inline bool CanAllocate(const DescriptorSetLayoutVulkan& layout) const
{
return _descriptorSetsMax > _allocatedDescriptorSetsCount + layout.GetLayouts().Count();
return _descriptorSetsMax > _allocatedDescriptorSetsCount + layout.SetLayouts.Count();
}
inline uint32 GetAllocatedDescriptorSetsCount() const
@@ -191,7 +145,6 @@ public:
}
public:
void Track(const DescriptorSetLayoutVulkan& layout);
void TrackRemoveUsage(const DescriptorSetLayoutVulkan& layout);
void Reset();
@@ -205,7 +158,6 @@ class TypedDescriptorPoolSetVulkan
friend DescriptorPoolSetContainerVulkan;
private:
GPUDeviceVulkan* _device;
const DescriptorPoolSetContainerVulkan* _owner;
const DescriptorSetLayoutVulkan& _layout;
@@ -213,7 +165,6 @@ private:
class PoolList
{
public:
DescriptorPoolVulkan* Element;
PoolList* Next;
@@ -228,7 +179,6 @@ private:
PoolList* _poolListCurrent = nullptr;
public:
TypedDescriptorPoolSetVulkan(GPUDeviceVulkan* device, const DescriptorPoolSetContainerVulkan* owner, const DescriptorSetLayoutVulkan& layout)
: _device(device)
, _owner(owner)
@@ -247,7 +197,6 @@ public:
}
private:
DescriptorPoolVulkan* GetFreePool(bool forceNewPool = false);
DescriptorPoolVulkan* PushNewPool();
void Reset();
@@ -256,20 +205,16 @@ private:
class DescriptorPoolSetContainerVulkan
{
private:
GPUDeviceVulkan* _device;
Dictionary<uint32, TypedDescriptorPoolSetVulkan*> _typedDescriptorPools;
uint64 _lastFrameUsed;
bool _used;
public:
DescriptorPoolSetContainerVulkan(GPUDeviceVulkan* device);
~DescriptorPoolSetContainerVulkan();
public:
TypedDescriptorPoolSetVulkan* AcquireTypedPoolSet(const DescriptorSetLayoutVulkan& layout);
void Reset();
void SetUsed(bool used);
@@ -288,13 +233,11 @@ public:
class DescriptorPoolsManagerVulkan
{
private:
GPUDeviceVulkan* _device = nullptr;
CriticalSection _locker;
Array<DescriptorPoolSetContainerVulkan*> _poolSets;
public:
DescriptorPoolsManagerVulkan(GPUDeviceVulkan* device);
~DescriptorPoolsManagerVulkan();
@@ -306,25 +249,20 @@ public:
class PipelineLayoutVulkan
{
private:
GPUDeviceVulkan* _device;
VkPipelineLayout _handle;
DescriptorSetLayoutVulkan _descriptorSetLayout;
public:
PipelineLayoutVulkan(GPUDeviceVulkan* device, const DescriptorSetLayoutInfoVulkan& layout);
~PipelineLayoutVulkan();
public:
inline VkPipelineLayout GetHandle() const
{
return _handle;
}
public:
inline const DescriptorSetLayoutVulkan& GetDescriptorSetLayout() const
{
return _descriptorSetLayout;
@@ -332,7 +270,7 @@ public:
inline bool HasDescriptors() const
{
return _descriptorSetLayout.GetLayouts().HasItems();
return _descriptorSetLayout.SetLayouts.HasItems();
}
};
@@ -357,14 +295,12 @@ struct DescriptorSetWriteContainerVulkan
class DescriptorSetWriterVulkan
{
public:
VkWriteDescriptorSet* WriteDescriptors = nullptr;
byte* BindingToDynamicOffset = nullptr;
uint32* DynamicOffsets = nullptr;
uint32 WritesCount = 0;
public:
uint32 SetupDescriptorWrites(const SpirvShaderDescriptorInfo& info, VkWriteDescriptorSet* writeDescriptors, VkDescriptorImageInfo* imageInfo, VkDescriptorBufferInfo* bufferInfo, VkBufferView* texelBufferView, byte* bindingToDynamicOffset);
bool WriteUniformBuffer(uint32 descriptorIndex, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range, uint32 index = 0) const
@@ -451,9 +387,7 @@ public:
void SetDescriptorSet(VkDescriptorSet descriptorSet) const
{
for (uint32 i = 0; i < WritesCount; i++)
{
WriteDescriptors[i].dstSet = descriptorSet;
}
}
};