Codestyle fixes and optimizations
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@@ -6,6 +6,8 @@
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Core/Log.h"
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// @formatter:off
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VkFormat RenderToolsVulkan::PixelFormatToVkFormat[108] =
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{
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VK_FORMAT_UNDEFINED,
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@@ -163,6 +165,8 @@ VkCompareOp RenderToolsVulkan::ComparisonFuncToVkCompareOp[9] =
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VK_COMPARE_OP_ALWAYS, // Always
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};
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// @formatter:on
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#define VKERR(x) case x: sb.Append(TEXT(#x)); break
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#if GPU_ENABLE_RESOURCE_NAMING
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