Fix crash on opening skeleton mask window
This commit is contained in:
@@ -76,7 +76,8 @@ void AnimatedModel::SetupSkinningData()
|
||||
|
||||
void AnimatedModel::PreInitSkinningData()
|
||||
{
|
||||
ASSERT(SkinnedModel && SkinnedModel->IsLoaded());
|
||||
if (!SkinnedModel || !SkinnedModel->IsLoaded())
|
||||
return;
|
||||
|
||||
ScopeLock lock(SkinnedModel->Locker);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user