Fix crash on opening skeleton mask window
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@@ -76,7 +76,8 @@ void AnimatedModel::SetupSkinningData()
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void AnimatedModel::PreInitSkinningData()
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void AnimatedModel::PreInitSkinningData()
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{
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{
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ASSERT(SkinnedModel && SkinnedModel->IsLoaded());
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if (!SkinnedModel || !SkinnedModel->IsLoaded())
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return;
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ScopeLock lock(SkinnedModel->Locker);
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ScopeLock lock(SkinnedModel->Locker);
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