Add check for NetworkClientsMask to ensure it has capacity
This commit is contained in:
@@ -1151,6 +1151,7 @@ void NetworkInternal::NetworkReplicatorClientConnected(NetworkClient* client)
|
|||||||
{
|
{
|
||||||
ScopeLock lock(ObjectsLock);
|
ScopeLock lock(ObjectsLock);
|
||||||
NewClients.Add(client);
|
NewClients.Add(client);
|
||||||
|
ASSERT(sizeof(NetworkClientsMask) * 8 >= (uint32)NetworkManager::Clients.Count()); // Ensure that clients mask can hold all of clients
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetworkInternal::NetworkReplicatorClientDisconnected(NetworkClient* client)
|
void NetworkInternal::NetworkReplicatorClientDisconnected(NetworkClient* client)
|
||||||
|
|||||||
Reference in New Issue
Block a user