Update recastnavigation lib to 1.6
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@@ -99,7 +99,7 @@ static const int DT_MAX_AREAS = 64;
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enum dtTileFlags
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{
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/// The navigation mesh owns the tile memory and is responsible for freeing it.
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DT_TILE_FREE_DATA = 0x01,
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DT_TILE_FREE_DATA = 0x01
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};
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/// Vertex flags returned by dtNavMeshQuery::findStraightPath.
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@@ -107,32 +107,32 @@ enum dtStraightPathFlags
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{
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DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path.
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DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path.
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DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, ///< The vertex is the start of an off-mesh connection.
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DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04 ///< The vertex is the start of an off-mesh connection.
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};
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/// Options for dtNavMeshQuery::findStraightPath.
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enum dtStraightPathOptions
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{
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DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01, ///< Add a vertex at every polygon edge crossing where area changes.
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DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing.
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DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02 ///< Add a vertex at every polygon edge crossing.
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};
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/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
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enum dtFindPathOptions
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{
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DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
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DT_FINDPATH_ANY_ANGLE = 0x02 ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
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};
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/// Options for dtNavMeshQuery::raycast
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enum dtRaycastOptions
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{
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DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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DT_RAYCAST_USE_COSTS = 0x01 ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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};
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enum dtDetailTriEdgeFlags
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{
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DT_DETAIL_EDGE_BOUNDARY = 0x01, ///< Detail triangle edge is part of the poly boundary
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DT_DETAIL_EDGE_BOUNDARY = 0x01 ///< Detail triangle edge is part of the poly boundary
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};
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@@ -146,7 +146,7 @@ enum dtPolyTypes
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/// The polygon is a standard convex polygon that is part of the surface of the mesh.
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DT_POLYTYPE_GROUND = 0,
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/// The polygon is an off-mesh connection consisting of two vertices.
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DT_POLYTYPE_OFFMESH_CONNECTION = 1,
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DT_POLYTYPE_OFFMESH_CONNECTION = 1
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};
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@@ -285,7 +285,7 @@ struct dtMeshTile
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unsigned int linksFreeList; ///< Index to the next free link.
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dtMeshHeader* header; ///< The tile header.
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dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount]
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float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount]
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float* verts; ///< The tile vertices. [(x, y, z) * dtMeshHeader::vertCount]
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dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount]
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dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
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@@ -312,8 +312,8 @@ private:
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};
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/// Get flags for edge in detail triangle.
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/// @param triFlags[in] The flags for the triangle (last component of detail vertices above).
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/// @param edgeIndex[in] The index of the first vertex of the edge. For instance, if 0,
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/// @param[in] triFlags The flags for the triangle (last component of detail vertices above).
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/// @param[in] edgeIndex The index of the first vertex of the edge. For instance, if 0,
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/// returns flags for edge AB.
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inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex)
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{
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