Refactor FlaxTests to run as Editor with all engine services initialized
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@@ -84,6 +84,14 @@ int32 Engine::Main(const Char* cmdLine)
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return -1;
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}
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#if FLAX_TESTS
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// Configure engine for test running environment
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CommandLine::Options.Headless = true;
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CommandLine::Options.Null = true;
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CommandLine::Options.Mute = true;
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CommandLine::Options.Std = true;
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#endif
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if (Platform::Init())
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{
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Platform::Fatal(TEXT("Cannot init platform."));
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@@ -102,6 +110,11 @@ int32 Engine::Main(const Char* cmdLine)
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StringUtils::PathRemoveRelativeParts(Globals::StartupFolder);
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FileSystem::NormalizePath(Globals::BinariesFolder);
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FileSystem::GetSpecialFolderPath(SpecialFolder::Temporary, Globals::TemporaryFolder);
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if (Globals::TemporaryFolder.IsEmpty())
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Platform::Fatal(TEXT("Failed to gather temporary folder directory."));
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Globals::TemporaryFolder /= Guid::New().ToString(Guid::FormatType::D);
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// Load game info or project info
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{
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const int32 result = Application::LoadProduct();
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@@ -512,12 +525,6 @@ void EngineImpl::InitLog()
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void EngineImpl::InitPaths()
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{
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// Prepare temp folder path
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FileSystem::GetSpecialFolderPath(SpecialFolder::Temporary, Globals::TemporaryFolder);
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if (Globals::TemporaryFolder.IsEmpty())
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Platform::Fatal(TEXT("Failed to gather temporary folder directory."));
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Globals::TemporaryFolder /= Guid::New().ToString(Guid::FormatType::D);
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// Cache other global paths
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FileSystem::GetSpecialFolderPath(SpecialFolder::LocalAppData, Globals::ProductLocalFolder);
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if (Globals::ProductLocalFolder.IsEmpty())
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@@ -551,7 +558,7 @@ void EngineImpl::InitPaths()
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if (!Globals::StartupFolder.IsANSI())
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Platform::Fatal(TEXT("Cannot start application in directory which name contains non-ANSI characters."));
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#if !PLATFORM_SWITCH
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#if !PLATFORM_SWITCH && !FLAX_TESTS
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// Setup directories
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if (FileSystem::DirectoryExists(Globals::TemporaryFolder))
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FileSystem::DeleteDirectory(Globals::TemporaryFolder);
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