Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode
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@@ -355,13 +355,22 @@ namespace FlaxEditor.Windows.Assets
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private void OnPrefabOpened()
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{
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_viewport.Prefab = _asset;
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_viewport.UpdateGizmoMode();
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if (Editor.ProjectCache.TryGetCustomData($"UIMode:{_asset.ID}", out bool value))
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_viewport.SetInitialUIMode(value);
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else
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_viewport.SetInitialUIMode(_viewport._hasUILinked);
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_viewport.UIModeToggled += OnUIModeToggled;
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Graph.MainActor = _viewport.Instance;
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Selection.Clear();
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Select(Graph.Main);
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Graph.Root.TreeNode.Expand(true);
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}
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private void OnUIModeToggled(bool value)
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{
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Editor.ProjectCache.SetCustomData($"UIMode:{_asset.ID}", value);
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}
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/// <inheritdoc />
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public override void Save()
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{
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