Fix crash on null type
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@@ -865,7 +865,7 @@ bool Scripting::IsEveryAssemblyLoaded()
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bool Scripting::IsTypeFromGameScripts(MClass* type)
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{
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const auto binaryModule = ManagedBinaryModule::GetModule(type->GetAssembly());
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const auto binaryModule = ManagedBinaryModule::GetModule(type ? type->GetAssembly() : nullptr);
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return binaryModule && binaryModule != GetBinaryModuleCorlib() && binaryModule != GetBinaryModuleFlaxEngine();
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}
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