Merge remote-tracking branch 'origin/master' into 1.9

This commit is contained in:
Wojtek Figat
2024-08-05 20:00:39 +02:00
52 changed files with 983 additions and 131 deletions

View File

@@ -39,7 +39,11 @@ void ForwardMaterialShader::Bind(BindParameters& params)
// Setup features
if ((_info.FeaturesFlags & MaterialFeaturesFlags::GlobalIllumination) != MaterialFeaturesFlags::None)
{
GlobalIlluminationFeature::Bind(params, cb, srv);
if ((_info.FeaturesFlags & MaterialFeaturesFlags::ScreenSpaceReflections) != MaterialFeaturesFlags::None)
SDFReflectionsFeature::Bind(params, cb, srv);
}
ForwardShadingFeature::Bind(params, cb, srv);
// Setup parameters

View File

@@ -10,7 +10,7 @@
/// <summary>
/// Current materials shader version.
/// </summary>
#define MATERIAL_GRAPH_VERSION 168
#define MATERIAL_GRAPH_VERSION 169
class Material;
class GPUShader;

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@@ -5,6 +5,7 @@
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Renderer/ShadowsPass.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#if USE_EDITOR
#include "Engine/Renderer/Lightmaps.h"
#endif
@@ -188,6 +189,58 @@ bool GlobalIlluminationFeature::Bind(MaterialShader::BindParameters& params, Spa
return useGI;
}
bool SDFReflectionsFeature::Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv)
{
auto& data = *(Data*)cb.Get();
ASSERT_LOW_LAYER(cb.Length() >= sizeof(Data));
bool useSDFReflections = false;
if (EnumHasAnyFlags(params.RenderContext.View.Flags, ViewFlags::Reflections))
{
switch (params.RenderContext.List->Settings.ScreenSpaceReflections.TraceMode)
{
case ReflectionsTraceMode::SoftwareTracing:
{
GlobalSignDistanceFieldPass::BindingData bindingDataSDF;
GlobalSurfaceAtlasPass::BindingData bindingDataSurfaceAtlas;
if (!GlobalSignDistanceFieldPass::Instance()->Get(params.RenderContext.Buffers, bindingDataSDF) &&
!GlobalSurfaceAtlasPass::Instance()->Get(params.RenderContext.Buffers, bindingDataSurfaceAtlas))
{
useSDFReflections = true;
// Bind SDF and Surface Atlas data
data.GlobalSDF = bindingDataSDF.Constants;
data.GlobalSurfaceAtlas = bindingDataSurfaceAtlas.Constants;
params.GPUContext->BindSR(srv + 0, bindingDataSDF.Texture ? bindingDataSDF.Texture->ViewVolume() : nullptr);
params.GPUContext->BindSR(srv + 1, bindingDataSDF.TextureMip ? bindingDataSDF.TextureMip->ViewVolume() : nullptr);
params.GPUContext->BindSR(srv + 2, bindingDataSurfaceAtlas.Chunks ? bindingDataSurfaceAtlas.Chunks->View() : nullptr);
params.GPUContext->BindSR(srv + 3, bindingDataSurfaceAtlas.CulledObjects ? bindingDataSurfaceAtlas.CulledObjects->View() : nullptr);
params.GPUContext->BindSR(srv + 4, bindingDataSurfaceAtlas.Objects ? bindingDataSurfaceAtlas.Objects->View() : nullptr);
params.GPUContext->BindSR(srv + 5, bindingDataSurfaceAtlas.AtlasDepth->View());
params.GPUContext->BindSR(srv + 6, bindingDataSurfaceAtlas.AtlasLighting->View());
}
break;
}
}
}
if (!useSDFReflections)
{
// Unbind SRVs to prevent issues
data.GlobalSDF.CascadesCount = 0;
params.GPUContext->UnBindSR(srv + 0);
params.GPUContext->UnBindSR(srv + 1);
params.GPUContext->UnBindSR(srv + 2);
params.GPUContext->UnBindSR(srv + 3);
params.GPUContext->UnBindSR(srv + 4);
params.GPUContext->UnBindSR(srv + 5);
params.GPUContext->UnBindSR(srv + 6);
}
cb = Span<byte>(cb.Get() + sizeof(Data), cb.Length() - sizeof(Data));
srv += SRVs;
return useSDFReflections;
}
#if USE_EDITOR
void ForwardShadingFeature::Generate(GeneratorData& data)
@@ -215,6 +268,11 @@ void GlobalIlluminationFeature::Generate(GeneratorData& data)
data.Template = TEXT("Features/GlobalIllumination.hlsl");
}
void SDFReflectionsFeature::Generate(GeneratorData& data)
{
data.Template = TEXT("Features/SDFReflections.hlsl");
}
void DistortionFeature::Generate(GeneratorData& data)
{
data.Template = TEXT("Features/Distortion.hlsl");

View File

@@ -6,6 +6,8 @@
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
// Material shader features are plugin-based functionalities that are reusable between different material domains.
struct MaterialShaderFeature
@@ -85,6 +87,25 @@ struct GlobalIlluminationFeature : MaterialShaderFeature
#endif
};
// Material shader feature that adds SDF Reflections feature (software reflections).
struct SDFReflectionsFeature : MaterialShaderFeature
{
enum { SRVs = 7 };
PACK_STRUCT(struct Data
{
GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
});
static bool Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
#if USE_EDITOR
static void Generate(GeneratorData& data);
#endif
};
// Material shader feature that adds distortion vectors rendering pass.
struct DistortionFeature : MaterialShaderFeature
{