_noprog?
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@@ -483,7 +483,7 @@ bool SDLInput::HandleEvent(SDLWindow* window, SDL_Event& event)
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else
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{
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const Float2 mousePos = window->ClientToScreen({ event.motion.x, event.motion.y });
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LOG(Info, "motion {},{}, mouse: {}", event.motion.x, event.motion.y, mousePos);
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//LOG(Info, "motion {},{}, mouse: {}", event.motion.x, event.motion.y, mousePos);
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Input::Mouse->OnMouseMove(mousePos, window);
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}
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return true;
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