Use in over ref modifier in Math functions input parameters

This commit is contained in:
2025-12-06 23:32:47 +02:00
parent ecf074801f
commit bc4b94d2bc
136 changed files with 1824 additions and 1824 deletions

View File

@@ -664,7 +664,7 @@ namespace FlaxEditor.Windows.Assets
Float2 uv2 = texCoordStream.GetFloat2((int)i2) * uvScale;
// Don't draw too small triangles
float area = Float2.TriangleArea(ref uv0, ref uv1, ref uv2);
float area = Float2.TriangleArea(uv0, uv1, uv2);
if (area > 10.0f)
{
// Draw triangle

View File

@@ -41,7 +41,7 @@ namespace FlaxEditor.Windows
// Draw children with scale
var scaling = new Float3(ContentScale, ContentScale, 1);
Matrix3x3.Scaling(ref scaling, out Matrix3x3 scale);
Matrix3x3.Scaling(scaling, out Matrix3x3 scale);
Render2D.PushTransform(scale);
if (ClipChildren)
{