Merge branch 'FlaxEngine:master' into master
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@@ -133,8 +133,9 @@ void GPUTextureDX11::OnResidentMipsChanged()
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srDesc.Texture2D.MostDetailedMip = firstMipIndex;
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srDesc.Texture2D.MipLevels = mipLevels;
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}
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ID3D11ShaderResourceView* srView;
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VALIDATE_DIRECTX_RESULT(_device->GetDevice()->CreateShaderResourceView(_resource, &srDesc, &srView));
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ID3D11ShaderResourceView* srView = nullptr;
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if (mipLevels != 0)
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VALIDATE_DIRECTX_RESULT(_device->GetDevice()->CreateShaderResourceView(_resource, &srDesc, &srView));
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GPUTextureViewDX11& view = IsVolume() ? _handleVolume : _handlesPerSlice[0];
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if (view.GetParent() == nullptr)
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view.Init(this, nullptr, srView, nullptr, nullptr, Format(), MultiSampleLevel());
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@@ -240,7 +240,8 @@ void GPUTextureDX12::OnResidentMipsChanged()
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GPUTextureViewDX12& view = IsVolume() ? _handleVolume : _handlesPerSlice[0];
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if (view.GetParent() == nullptr)
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view.Init(this, _device, this, Format(), MultiSampleLevel());
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view.SetSRV(srDesc);
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if (mipLevels != 0)
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view.SetSRV(srDesc);
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}
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void GPUTextureDX12::OnReleaseGPU()
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@@ -201,25 +201,29 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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moveLine = true;
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if (lastWhitespaceIndex != INVALID_INDEX)
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{
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// Back
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cursorX = lastWhitespaceX;
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tmpLine.LastCharIndex = lastWhitespaceIndex - 1;
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currentIndex = lastWhitespaceIndex + 1;
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nextCharIndex = currentIndex;
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nextCharIndex = currentIndex = lastWhitespaceIndex + 1;
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}
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else if (lastUpperIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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if (outputLines.HasItems() && outputLines.Last().LastCharIndex == lastUpperIndex - 1)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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continue;
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}
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cursorX = lastUpperX;
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tmpLine.LastCharIndex = lastUpperIndex - 1;
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currentIndex = lastUpperIndex + 1;
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nextCharIndex = currentIndex;
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nextCharIndex = currentIndex = lastUpperIndex;
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}
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else if (lastUnderscoreIndex != INVALID_INDEX)
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{
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cursorX = lastUnderscoreX;
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tmpLine.LastCharIndex = lastUnderscoreIndex;
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currentIndex = lastUnderscoreIndex + 1;
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nextCharIndex = currentIndex;
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tmpLine.LastCharIndex = lastUnderscoreIndex - 2;
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nextCharIndex = currentIndex = lastUnderscoreIndex + 1;
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}
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else
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{
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