Fix regression from 6a8553a277 on local lights

This commit is contained in:
Wojtek Figat
2025-08-26 17:55:32 +02:00
parent b36be95947
commit bcedb05a2c

View File

@@ -122,10 +122,6 @@ float4 GetLighting(float3 viewPos, LightData lightData, GBufferSample gBuffer, f
// Calculate shadow
ShadowSample shadow = GetShadow(lightData, gBuffer, shadowMask);
#if !LIGHTING_NO_DIRECTIONAL
// Directional shadowing
shadow.SurfaceShadow *= NoL;
#endif
// Calculate attenuation
if (isRadial)
@@ -139,6 +135,11 @@ float4 GetLighting(float3 viewPos, LightData lightData, GBufferSample gBuffer, f
shadow.TransmissionShadow *= attenuation;
}
#if !LIGHTING_NO_DIRECTIONAL
// Directional shadowing
shadow.SurfaceShadow *= NoL;
#endif
BRANCH
if (shadow.SurfaceShadow + shadow.TransmissionShadow > 0)
{