Small fix
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@@ -741,9 +741,6 @@ namespace FlaxEditor.Windows
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return;
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}
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var sourceFolder = SelectedNode.Folder;
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var sourcePath = sourceFolder.Path;
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// Create folder
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var moduleFolderPath = Path.Combine(path, moduleName);
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Directory.CreateDirectory(moduleFolderPath);
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@@ -782,7 +779,7 @@ namespace FlaxEditor.Windows
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Editor.Log($"Module created at {modulePath}");
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// Get editor target and target files and add module
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var files = Directory.GetFiles(sourceFolder.Path);
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var files = Directory.GetFiles(path);
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var targetModuleText = $"Modules.Add(\"{moduleName}\");\n ";
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foreach (var file in files)
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{
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@@ -791,7 +788,8 @@ namespace FlaxEditor.Windows
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var targetText = await File.ReadAllTextAsync(file);
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if (!editorModule && targetText.Contains("GameProjectTarget", StringComparison.Ordinal))
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// Skip game project if it is suppose to be an editor module
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if (editorModule && targetText.Contains("GameProjectTarget", StringComparison.Ordinal))
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continue;
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// TODO: Handle edge case when there are no modules in a target
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