Merge branch 'ActorRefClickHighlight' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ActorRefClickHighlight
This commit is contained in:
@@ -7,6 +7,7 @@ using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.Drag;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.SceneGraph.GUI;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -23,6 +24,7 @@ namespace FlaxEditor.CustomEditors.Editors
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public class FlaxObjectRefPickerControl : Control
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{
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private ScriptType _type;
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private ActorTreeNode _linkedTreeNode;
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private Object _value;
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private string _valueName;
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private bool _supportsPickDropDown;
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@@ -300,7 +302,58 @@ namespace FlaxEditor.CustomEditors.Editors
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// Picker dropdown menu
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if (_supportsPickDropDown && (isSelected ? button2Rect : button1Rect).Contains(ref location))
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{
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ShowDropDownMenu();
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return true;
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}
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if (button == MouseButton.Left)
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{
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_isMouseDown = false;
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// Highlight actor reference.
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if (Value is Actor a && !_hasValidDragOver)
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{
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if (_linkedTreeNode != null && _linkedTreeNode.Actor == a)
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{
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_linkedTreeNode.ExpandAllParents();
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_linkedTreeNode.StartHighlight();
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}
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else
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{
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_linkedTreeNode = Editor.Instance.Scene.GetActorNode(a).TreeNode;
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_linkedTreeNode.ExpandAllParents();
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Editor.Instance.Windows.SceneWin.SceneTreePanel.ScrollViewTo(_linkedTreeNode, true);
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_linkedTreeNode.StartHighlight();
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}
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return true;
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}
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// Highlight actor with script reference.
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if (Value is Script s && !IsDragOver && !_hasValidDragOver)
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{
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var scriptActor = s.Actor;
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if (scriptActor != null)
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{
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if (_linkedTreeNode != null && _linkedTreeNode.Actor == scriptActor)
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{
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_linkedTreeNode.ExpandAllParents();
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_linkedTreeNode.StartHighlight();
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}
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else
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{
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_linkedTreeNode = Editor.Instance.Scene.GetActorNode(scriptActor).TreeNode;
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_linkedTreeNode.ExpandAllParents();
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Editor.Instance.Windows.SceneWin.SceneTreePanel.ScrollViewTo(_linkedTreeNode, true);
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_linkedTreeNode.StartHighlight();
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}
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return true;
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}
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}
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// Reset valid drag over if still true at this point.
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if (_hasValidDragOver)
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_hasValidDragOver = false;
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}
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return base.OnMouseUp(location, button);
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}
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@@ -326,6 +379,8 @@ namespace FlaxEditor.CustomEditors.Editors
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// Check if has object selected
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if (_value != null)
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{
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if (_linkedTreeNode != null)
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_linkedTreeNode.StopHighlight();
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// Select object
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if (_value is Actor actor)
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Editor.Instance.SceneEditing.Select(actor);
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@@ -469,6 +524,7 @@ namespace FlaxEditor.CustomEditors.Editors
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_value = null;
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_type = ScriptType.Null;
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_valueName = null;
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_linkedTreeNode = null;
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base.OnDestroy();
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}
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