Fix workaround for maximizing Editor window
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@@ -60,10 +60,10 @@ bool SDLPlatform::Init()
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); // Fixes context menu focus issues when clicking unfocused menus
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SDL_SetHint(SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE, "0");
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0"); // Already handled during platform initialization
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SDL_SetHint("SDL_BORDERLESS_RESIZABLE_STYLE", "1"); // Allow borderless windows to be resizable on Windows
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SDL_SetHint("SDL_BORDERLESS_RESIZABLE_STYLE", "1"); // Allow borderless windows to be resizable on Windows, currently breaks maximize window functionality
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "0");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); // Needed for tracking mode
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "1");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "1"); // Is this needed?
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//SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input
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SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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