From bdb65857bc64752fbd70752ea394b7bd35412c43 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 13 Jun 2023 12:12:59 +0200 Subject: [PATCH] Fix prefab data build number when loading objects from prefab --- Source/Engine/Level/SceneObjectsFactory.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Engine/Level/SceneObjectsFactory.cpp b/Source/Engine/Level/SceneObjectsFactory.cpp index 00fd29be0..f8193c257 100644 --- a/Source/Engine/Level/SceneObjectsFactory.cpp +++ b/Source/Engine/Level/SceneObjectsFactory.cpp @@ -204,7 +204,10 @@ void SceneObjectsFactory::Deserialize(Context& context, SceneObject* obj, ISeria } // Deserialize prefab data (recursive prefab loading to support nested prefabs) + const auto prevVersion = context.Modifier->EngineBuild; + context.Modifier->EngineBuild = prefab->DataEngineBuild; Deserialize(context, obj, *(ISerializable::DeserializeStream*)prefabData); + context.Modifier->EngineBuild = prevVersion; } int32 instanceIndex;