Refactor Plugins system to support plugins in C++ scripts
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@@ -128,7 +128,9 @@ namespace FlaxEditor
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// Plugin assets
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foreach (var plugin in PluginManager.GamePlugins)
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{
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plugin.OnCollectAssets(list);
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var pluginRefs = plugin.GetReferences();
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if (pluginRefs != null)
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list.AddRange(pluginRefs);
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}
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if (list.Count == 0)
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