Refactor Plugins system to support plugins in C++ scripts
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@@ -144,7 +144,7 @@ namespace FlaxEditor.States
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_duplicateScenes.GatherSceneData();
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Editor.Internal_SetPlayMode(true);
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IsPaused = false;
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PluginManager.InitializeGamePlugins();
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PluginManager.Internal_InitializeGamePlugins();
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_duplicateScenes.CreateScenes();
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SceneDuplicated?.Invoke();
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RestoreSelection();
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@@ -180,7 +180,7 @@ namespace FlaxEditor.States
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// Restore editor scene
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SceneRestoring?.Invoke();
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_duplicateScenes.DeletedScenes();
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PluginManager.DeinitializeGamePlugins();
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PluginManager.Internal_DeinitializeGamePlugins();
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Editor.Internal_SetPlayMode(false);
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_duplicateScenes.RestoreSceneData();
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SceneRestored?.Invoke();
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