Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
This commit is contained in:
@@ -42,6 +42,8 @@ void DeferredMaterialShader::Bind(BindParameters& params)
|
||||
|
||||
// Setup features
|
||||
const bool useLightmap = _info.BlendMode == MaterialBlendMode::Opaque && LightmapFeature::Bind(params, cb, srv);
|
||||
if (_info.ShadingModel == MaterialShadingModel::CustomLit)
|
||||
ForwardShadingFeature::Bind(params, cb, srv);
|
||||
|
||||
// Setup parameters
|
||||
MaterialParameter::BindMeta bindMeta;
|
||||
|
||||
Reference in New Issue
Block a user