Merge branch 'sdl_platform' into signalgame2
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@@ -435,6 +435,9 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
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case InputDevice::EventType::MouseMove:
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window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
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break;
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case InputDevice::EventType::MouseMoveRelative:
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window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
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break;
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case InputDevice::EventType::MouseLeave:
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window->OnMouseLeave();
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break;
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