Prefer high-performance discrete GPUs when enumerating adapters
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@@ -89,7 +89,15 @@ GPUDevice* GPUDeviceDX12::Create()
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// Create DXGI factory (CreateDXGIFactory2 is supported on Windows 8.1 or newer)
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IDXGIFactory4* dxgiFactory;
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HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory));
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IDXGIFactory6* dxgiFactory6;
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HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory6));
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if (hr == S_OK)
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dxgiFactory = dxgiFactory6;
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else
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{
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dxgiFactory6 = nullptr;
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hr = CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory));
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}
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if (hr != S_OK)
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{
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LOG(Error, "Cannot create DXGI adapter. Error code: {0:x}.", hr);
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@@ -97,6 +105,7 @@ GPUDevice* GPUDeviceDX12::Create()
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}
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// Enumerate the DXGIFactory's adapters
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int32 selectedAdapterIndex = -1;
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Array<GPUAdapterDX> adapters;
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IDXGIAdapter* tempAdapter;
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for (uint32 index = 0; dxgiFactory->EnumAdapters(index, &tempAdapter) != DXGI_ERROR_NOT_FOUND; index++)
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@@ -118,8 +127,39 @@ GPUDevice* GPUDeviceDX12::Create()
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}
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}
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// Find the best performing adapter and prefer using it instead of the first device
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const auto gpuPreference = DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE;
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if (dxgiFactory6 != nullptr && selectedAdapterIndex == -1)
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{
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if (dxgiFactory6->EnumAdapterByGpuPreference(0, gpuPreference, IID_PPV_ARGS(&tempAdapter)) != DXGI_ERROR_NOT_FOUND)
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{
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GPUAdapterDX adapter;
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if (tempAdapter && CheckDX12Support(tempAdapter))
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{
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DXGI_ADAPTER_DESC desc;
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VALIDATE_DIRECTX_RESULT(tempAdapter->GetDesc(&desc));
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for (int i = 0; i < adapters.Count(); i++)
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{
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if (adapters[i].Description.AdapterLuid.LowPart == desc.AdapterLuid.LowPart &&
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adapters[i].Description.AdapterLuid.HighPart == desc.AdapterLuid.HighPart)
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{
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selectedAdapterIndex = i;
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break;
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}
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}
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}
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}
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}
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// Select the adapter to use
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GPUAdapterDX selectedAdapter = adapters[0];
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if (selectedAdapterIndex < 0)
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selectedAdapterIndex = 0;
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if (adapters.Count() == 0 || selectedAdapterIndex >= adapters.Count())
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{
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LOG(Error, "Failed to find valid DirectX adapter!");
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return nullptr;
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}
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GPUAdapterDX selectedAdapter = adapters[selectedAdapterIndex];
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uint32 vendorId = 0;
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if (CommandLine::Options.NVIDIA)
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vendorId = GPU_VENDOR_ID_NVIDIA;
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