Refactor settings types to use scripting API
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@@ -9,6 +9,10 @@
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#include "Editor/Utilities/EditorUtilities.h"
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#include "Engine/Tools/TextureTool/TextureTool.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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IMPLEMENT_SETTINGS_GETTER(LinuxPlatformSettings, LinuxPlatform);
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const Char* LinuxPlatformTools::GetDisplayName() const
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{
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@@ -32,7 +36,7 @@ ArchitectureType LinuxPlatformTools::GetArchitecture() const
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bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
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{
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const auto platformSettings = LinuxPlatformSettings::Instance();
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const auto platformSettings = LinuxPlatformSettings::Get();
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const auto outputPath = data.OutputPath;
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// Copy binaries
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