Refactor settings types to use scripting API

This commit is contained in:
Wojtek Figat
2021-01-05 14:14:34 +01:00
parent cc8e78b505
commit be319c446d
75 changed files with 955 additions and 1431 deletions

View File

@@ -9,6 +9,10 @@
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
IMPLEMENT_SETTINGS_GETTER(LinuxPlatformSettings, LinuxPlatform);
const Char* LinuxPlatformTools::GetDisplayName() const
{
@@ -32,7 +36,7 @@ ArchitectureType LinuxPlatformTools::GetArchitecture() const
bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
{
const auto platformSettings = LinuxPlatformSettings::Instance();
const auto platformSettings = LinuxPlatformSettings::Get();
const auto outputPath = data.OutputPath;
// Copy binaries