Refactor settings types to use scripting API
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@@ -24,7 +24,7 @@
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#include "Engine/ContentImporters/ImportAudio.h"
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#include "Engine/ContentImporters/CreateCollisionData.h"
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#include "Engine/ContentImporters/CreateJson.h"
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#include "Engine/Core/Config/LayersTagsSettings.h"
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#include "Engine/Level/Level.h"
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#include "Engine/Core/Config/GameSettings.h"
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#include "Engine/Core/Cache.h"
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#include "Engine/CSG/CSGBuilder.h"
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@@ -302,22 +302,20 @@ namespace CustomEditorsUtilInternal
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}
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}
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namespace LayersAndTagsSettingsInternal
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namespace LayersAndTagsSettingsInternal1
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{
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MonoArray* GetCurrentTags()
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{
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auto settings = LayersAndTagsSettings::Instance();
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return MUtils::ToArray(settings->Tags);
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return MUtils::ToArray(Level::Tags);
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}
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MonoArray* GetCurrentLayers()
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{
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const auto settings = LayersAndTagsSettings::Instance();
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return MUtils::ToArray(Span<String>(settings->Layers, Math::Max(1, settings->GetNonEmptyLayerNamesCount())));
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return MUtils::ToArray(Span<String>(Level::Layers, Math::Max(1, Level::GetNonEmptyLayerNamesCount())));
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}
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}
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namespace GameSettingsInternal
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namespace GameSettingsInternal1
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{
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void Apply()
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{
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@@ -1054,9 +1052,9 @@ public:
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ADD_INTERNAL_CALL("FlaxEditor.Content.Import.TextureImportEntry::Internal_GetTextureImportOptions", &GetTextureImportOptions);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Import.ModelImportEntry::Internal_GetModelImportOptions", &GetModelImportOptions);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Import.AudioImportEntry::Internal_GetAudioImportOptions", &GetAudioImportOptions);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags", &LayersAndTagsSettingsInternal::GetCurrentTags);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", &LayersAndTagsSettingsInternal::GetCurrentLayers);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.GameSettings::Apply", &GameSettingsInternal::Apply);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentTags", &LayersAndTagsSettingsInternal1::GetCurrentTags);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.LayersAndTagsSettings::GetCurrentLayers", &LayersAndTagsSettingsInternal1::GetCurrentLayers);
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ADD_INTERNAL_CALL("FlaxEditor.Content.Settings.GameSettings::Apply", &GameSettingsInternal1::Apply);
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ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CloseSplashScreen", &CloseSplashScreen);
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ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CreateAsset", &CreateAsset);
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ADD_INTERNAL_CALL("FlaxEditor.Editor::Internal_CreateVisualScript", &CreateVisualScript);
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