Refactor settings types to use scripting API

This commit is contained in:
Wojtek Figat
2021-01-05 14:14:34 +01:00
parent cc8e78b505
commit be319c446d
75 changed files with 955 additions and 1431 deletions

View File

@@ -11,7 +11,7 @@ void WindowsGame::InitMainWindowSettings(CreateWindowSettings& settings)
{
// TODO: restore window size and fullscreen mode from the cached local settings saved after previous session
const auto platformSettings = WindowsPlatformSettings::Instance();
const auto platformSettings = WindowsPlatformSettings::Get();
auto windowMode = platformSettings->WindowMode;
// Use command line switches
@@ -45,7 +45,7 @@ void WindowsGame::InitMainWindowSettings(CreateWindowSettings& settings)
bool WindowsGame::Init()
{
const auto platformSettings = WindowsPlatformSettings::Instance();
const auto platformSettings = WindowsPlatformSettings::Get();
// Create mutex if need to
if (platformSettings->ForceSingleInstance)