Refactor settings types to use scripting API

This commit is contained in:
Wojtek Figat
2021-01-05 14:14:34 +01:00
parent cc8e78b505
commit be319c446d
75 changed files with 955 additions and 1431 deletions

View File

@@ -98,6 +98,12 @@ Delegate<StringView> Input::ActionTriggered;
Array<ActionConfig> Input::ActionMappings;
Array<AxisConfig> Input::AxisMappings;
void InputSettings::Apply()
{
Input::ActionMappings = ActionMappings;
Input::AxisMappings = AxisMappings;
}
int32 Input::GetGamepadsCount()
{
return Gamepads.Count();