Refactor settings types to use scripting API
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@@ -232,7 +232,7 @@ void Collider::UpdateLayerBits()
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filterData.word0 = GetLayerMask();
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// Own layer mask
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filterData.word1 = PhysicsSettings::Instance()->LayerMasks[GetLayer()];
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filterData.word1 = Physics::LayerMasks[GetLayer()];
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_shape->setSimulationFilterData(filterData);
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_shape->setQueryFilterData(filterData);
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