Refactor settings types to use scripting API

This commit is contained in:
Wojtek Figat
2021-01-05 14:14:34 +01:00
parent cc8e78b505
commit be319c446d
75 changed files with 955 additions and 1431 deletions

View File

@@ -232,7 +232,7 @@ void Collider::UpdateLayerBits()
filterData.word0 = GetLayerMask();
// Own layer mask
filterData.word1 = PhysicsSettings::Instance()->LayerMasks[GetLayer()];
filterData.word1 = Physics::LayerMasks[GetLayer()];
_shape->setSimulationFilterData(filterData);
_shape->setQueryFilterData(filterData);