Fix reflection probes capture seams on cube face edges due to volumetric fog

#3252
This commit is contained in:
Wojtek Figat
2025-07-03 13:54:22 +02:00
parent a138c6b062
commit bf345f13ce
5 changed files with 22 additions and 7 deletions

View File

@@ -379,6 +379,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
setup.UseGlobalSDF = (graphicsSettings->EnableGlobalSDF && EnumHasAnyFlags(view.Flags, ViewFlags::GlobalSDF)) ||
renderContext.View.Mode == ViewMode::GlobalSDF ||
setup.UseGlobalSurfaceAtlas;
setup.UseVolumetricFog = (view.Flags & ViewFlags::Fog) != ViewFlags::None;
// Disable TAA jitter in debug modes
switch (renderContext.View.Mode)