Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
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@@ -379,6 +379,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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setup.UseGlobalSDF = (graphicsSettings->EnableGlobalSDF && EnumHasAnyFlags(view.Flags, ViewFlags::GlobalSDF)) ||
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renderContext.View.Mode == ViewMode::GlobalSDF ||
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setup.UseGlobalSurfaceAtlas;
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setup.UseVolumetricFog = (view.Flags & ViewFlags::Fog) != ViewFlags::None;
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// Disable TAA jitter in debug modes
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switch (renderContext.View.Mode)
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