From bfa3507cc6439c3d2cbccc10232d145c2243a873 Mon Sep 17 00:00:00 2001 From: Norite SC <162097313+cNori@users.noreply.github.com> Date: Wed, 3 Apr 2024 06:36:33 +0200 Subject: [PATCH] missing cpp funcion :shit: --- Source/Engine/Core/Math/Transform.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/Source/Engine/Core/Math/Transform.cpp b/Source/Engine/Core/Math/Transform.cpp index 7a8c4cd3d..cfb1ca3b7 100644 --- a/Source/Engine/Core/Math/Transform.cpp +++ b/Source/Engine/Core/Math/Transform.cpp @@ -258,3 +258,21 @@ inline Transform Transform::AlignRotacionToNormalAndSnapToGrid(const Vector3& In Quaternion rot = Quaternion::GetRotacionFromNormal(InNormal, InRelativeTo); return Transform(Vector3::SnapToRotatedGridWithOffset(InPoint, InRelativeTo.Translation, Vector3(0, 0, InNormalOffset), rot, InGridSize), rot, InReturnScale); } + +inline Transform Transform::AlignRotacionToNormalAndSnapToGrid(const Vector3& InPoint, const Vector3& InNormal, float InNormalOffset, const Transform& InRelativeTo, const Vector3& InGridSize) +{ + Quaternion rot = Quaternion::GetRotacionFromNormal(InNormal, InRelativeTo); + return Transform(Vector3::SnapToRotatedGridWithOffset(InPoint, InRelativeTo.Translation, Vector3(0, 0, InNormalOffset), rot, InGridSize), rot, Float3::One); +} + +inline Transform Transform::AlignRotacionToNormalAndSnapToGrid(const Vector3& InPoint, const Vector3& InNormal, const Vector3& InNormalOffset, const Transform& InRelativeTo, const Float3& InReturnScale, const Vector3& InGridSize) +{ + Quaternion rot = Quaternion::GetRotacionFromNormal(InNormal, InRelativeTo); + return Transform(Vector3::SnapToRotatedGridWithOffset(InPoint, InRelativeTo.Translation, InNormalOffset, rot, InGridSize), rot, InReturnScale); +} + +inline Transform Transform::AlignRotacionToNormalAndSnapToGrid(const Vector3& InPoint, const Vector3& InNormal, const Vector3& InNormalOffset, const Transform& InRelativeTo, const Vector3& InGridSize) +{ + Quaternion rot = Quaternion::GetRotacionFromNormal(InNormal, InRelativeTo); + return Transform(Vector3::SnapToRotatedGridWithOffset(InPoint, InRelativeTo.Translation, InNormalOffset, rot, InGridSize), rot, Float3::One); +}