Code fixes
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@@ -10,6 +10,7 @@
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#include "Engine/Graphics/Models/MeshBase.h"
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#include "Engine/Graphics/Models/MeshDeformation.h"
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#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
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#include "Engine/Threading/Threading.h"
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#if GPU_ENABLE_ASYNC_RESOURCES_CREATION
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#include "Engine/Threading/ThreadPoolTask.h"
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#define STREAM_TASK_BASE ThreadPoolTask
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@@ -6,6 +6,7 @@
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#include "Engine/Serialization/MemoryWriteStream.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Content/Upgraders/SkeletonMaskUpgrader.h"
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#include "Engine/Threading/Threading.h"
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REGISTER_BINARY_ASSET_WITH_UPGRADER(SkeletonMask, "FlaxEngine.SkeletonMask", SkeletonMaskUpgrader, true);
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