Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
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@@ -216,7 +216,7 @@ uint64 GPUContextDX12::Execute(bool waitForCompletion)
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ASSERT(_currentAllocator != nullptr);
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auto queue = _device->GetCommandQueue();
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// Flush reaming and buffered commands
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// Flush remaining and buffered commands
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FlushState();
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_currentState = nullptr;
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@@ -8,7 +8,7 @@
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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#include "Engine/Platform/Windows/ComPtr.h"
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// Helper define to dispose the COM object with reaming references counter checking
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// Helper define to dispose the COM object with remaining references counter checking
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#define DX_SAFE_RELEASE_CHECK(x, refs) if(x) { auto res = (x)->Release(); (x) = nullptr; CHECK(res == refs); }
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#endif
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@@ -44,7 +44,7 @@ void CmdBufferVulkan::End()
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ASSERT(IsOutsideRenderPass());
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#if GPU_ALLOW_PROFILE_EVENTS
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// End reaming events
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// End remaining events
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while (_eventsBegin--)
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vkCmdEndDebugUtilsLabelEXT(GetHandle());
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#endif
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@@ -1155,7 +1155,7 @@ void GPUContextVulkan::FlushState()
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void GPUContextVulkan::Flush()
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{
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// Flush reaming and buffered commands
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// Flush remaining and buffered commands
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FlushState();
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_currentState = nullptr;
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