Merge branch 'RuanLucasGD-master'
This commit is contained in:
@@ -146,7 +146,18 @@ namespace FlaxEditor.SceneGraph.Actors
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Time = newTime,
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Time = newTime,
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Value = actor.GetSplineLocalTransform(Index),
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Value = actor.GetSplineLocalTransform(Index),
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};
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};
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var oldkeyframe = actor.GetSplineKeyframe(Index);
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var newKeyframe = new BezierCurve<Transform>.Keyframe();
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// copy old curve point data to new curve point
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newKeyframe.Value = oldkeyframe.Value;
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newKeyframe.TangentIn = oldkeyframe.TangentIn;
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newKeyframe.TangentOut = oldkeyframe.TangentOut;
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actor.InsertSplineLocalPoint(newIndex, newTime, action.Value);
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actor.InsertSplineLocalPoint(newIndex, newTime, action.Value);
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actor.SetSplineKeyframe(newIndex, newKeyframe);
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undoAction = action;
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undoAction = action;
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var splineNode = (SplineNode)SceneGraphFactory.FindNode(action.SplineId);
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var splineNode = (SplineNode)SceneGraphFactory.FindNode(action.SplineId);
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splineNode.OnUpdate();
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splineNode.OnUpdate();
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@@ -317,6 +328,20 @@ namespace FlaxEditor.SceneGraph.Actors
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var spline = (Spline)Actor;
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var spline = (Spline)Actor;
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spline.AddSplineLocalPoint(Vector3.Zero, false);
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spline.AddSplineLocalPoint(Vector3.Zero, false);
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spline.AddSplineLocalPoint(new Vector3(0, 0, 100.0f));
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spline.AddSplineLocalPoint(new Vector3(0, 0, 100.0f));
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spline.SetSplineKeyframe(0, new BezierCurve<Transform>.Keyframe()
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{
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Value = new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One),
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TangentIn = new Transform(Vector3.Backward * 100, Quaternion.Identity, Vector3.One),
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TangentOut = new Transform(Vector3.Forward * 100, Quaternion.Identity, Vector3.One),
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});
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spline.SetSplineKeyframe(1, new BezierCurve<Transform>.Keyframe()
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{
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Value = new Transform(Vector3.Forward * 100, Quaternion.Identity, Vector3.One),
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TangentIn = new Transform(Vector3.Backward * 100, Quaternion.Identity, Vector3.One),
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TangentOut = new Transform(Vector3.Forward * 100, Quaternion.Identity, Vector3.One),
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});
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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