add navigation actors to submenu
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@@ -7,7 +7,7 @@
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/// <summary>
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/// The off-mesh link objects used to define a custom point-to-point edge within the navigation graph. An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Link\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Link\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API NavLink : public Actor
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{
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DECLARE_SCENE_OBJECT(NavLink);
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@@ -14,7 +14,8 @@ class NavMeshRuntime;
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/// <summary>
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/// The navigation mesh actor that holds a navigation data for a scene.
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/// </summary>
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API_CLASS() class FLAXENGINE_API NavMesh : public Actor
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API_CLASS(Attributes = "ActorContextMenu(\"New/Navigation/Nav Mesh\")")
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class FLAXENGINE_API NavMesh : public Actor
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{
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DECLARE_SCENE_OBJECT(NavMesh);
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public:
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@@ -8,7 +8,7 @@
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/// <summary>
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/// A special type of volume that defines the area of the scene in which navigation meshes are generated.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API NavMeshBoundsVolume : public BoxVolume
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{
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DECLARE_SCENE_OBJECT(NavMeshBoundsVolume);
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@@ -8,7 +8,7 @@
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/// <summary>
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/// A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block).
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
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{
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DECLARE_SCENE_OBJECT(NavModifierVolume);
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public:
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