From c0bcb54044c1b6800e77bcd0d40609ec1b5b6caa Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Tue, 7 Dec 2021 13:22:33 +0100 Subject: [PATCH] Fix incorrect transformation on imported blend shapes data from fbx file #672 --- Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp b/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp index b31f78f1a..bf2a05fcc 100644 --- a/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp +++ b/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp @@ -735,11 +735,9 @@ bool ProcessMesh(ImportedModelData& result, OpenFbxImporterData& data, const ofb blendShapeData.Vertices[i].VertexIndex = i; auto shapeVertices = shape->getVertices(); - auto rootConvertRotation = data.RootConvertRotation; for (int32 i = 0; i < blendShapeData.Vertices.Count(); i++) { auto delta = ToVector3(shapeVertices[i]) - mesh.Positions[i]; - delta = rootConvertRotation * delta; blendShapeData.Vertices[i].PositionDelta = delta; }